Admin message

Due to an influx of spam, we have had to require each new account to be manually approved. Please register an account and then write an email to accountsupport@archlinux.org to get it approved. Sorry for the inconvenience.

Network games crash immediate when -D_GLIBCXX_ASSERTIONS is added to the build
This is obviously primarily a bug in the upstream, but I wanted to post here in case someone thought adjusting how it was built by the PKGBUILD would be desirable. # Description: <!-- Describe the bug in full detail. --> After a network game starts (tested by joining and starting games from the lobby), after the loading screen finishes, the game crashes. Console output: >$ megaglest megaglest v3.13.0 Compiled using: GNUC: 140201 [64bit] platform: Linux-X64 endianness: little GIT: [Rev: $5604.3a5d459$] - using STREFLOP [SSE] - [no-denormals] Game unique identifier is: 06e55166-ee27-11ef-affe-fd95e2b16f6a /usr/include/c++/14.2.1/bits/stl_vector.h:1130: std::vector<_Tp, _Alloc>::reference std::vector<_Tp, _Alloc>::operator[](size_type) [with _Tp = Glest::Game::NetworkCommand; _Alloc = std::allocator<Glest::Game::NetworkCommand>; reference = Glest::Game::NetworkCommand&; size_type = long unsigned int]: Assertion '__n < this->size()' failed. # Additional info: * package version(s): 3.13.0 * https://github.com/MegaGlest/megaglest-source/issues/309 # Steps to reproduce: <!-- Describe how to reproduce the bug step by step including the commands --> 1. Enter lobby, host a game, join a game 2. Host starts game 3. After loading screen, the game crashes
issue